In the second half of “Computers: The Life Story of a Technology,” it discussed more modern developments in the computer field, such as personal computers, computer connections, and the widespread use of computers everywhere. It also went into the development of the two computer titans, Apple and Microsoft, and their other endeavors into smaller spin off companies. This week’s reading I found to be a little more digestible, mostly because I was actually familiar with the technology they were talking about, so it was easier to keep up.
What I enjoyed most was reading about the development of video games. The company Atari was a huge influence on our modern day gaming systems, so it was interesting to see where the Xbox’s and Playstation’s of our generation sprang from. To think that a simple game like Pong, which is such a simple concept and uses simple graphics, influenced the games we play today shows just how far gaming has come. By the 1990s, “game console systems and games for personal computers became so popular that the revenue in the game market surpassed the revenue generated by movies in Hollywood .” (p.105) Compared to today there is still a sizable difference in the gaming vs. movie market. According to shacknews.com, “film box office sales were also up in 2006, with over 60 movies grossing $50+ million in theaters. Even with this strong performance, the overall yearly ticket take was a mere $9.49 billion--$4 billion shy of gaming's total.” So now almost two decades later, the gaming and movie battle continues at its highest yet. I think that this is because video games are as thematic and life-like as movies today, and participants get to actually control the fate of the hero/heroine instead of being a mere spectator. With that, one could raise the question: Will movies become obsolete? My answer: Only time will tell…but it is very possible.